Hello All,
I'm currently having an issue with getting a unity 3d project into a SCORM format. As I understand it, I would essentially need to set up my unity project like a web page, with my unity project built out to a web player executable. Because there are a lot of videos in the project I am using a plugin by the name of AVPro for windows media by Renderheads (http://www.renderheads.com/portfolio/UnityAVProWindowsMedia/). the reason being is that since unity doesn't natively support timeline controls I was recommended this plugin to solve that issue, which it has. Now, when I build out the project to A standalone executable (for windows PC for example) the whole thing works great. however when I build the project out to a web player executable and try to view one of the videos while the project is running as i would nomally it crashes on me. Do you guys/gals have any idea why this would be happening? Or, alternatively if you have a alternate idea on how to get a unity 3d project working in scorm that doesn't rely on the webplayer. Any help would be greatly appreciated!
Comments
Hey Mitch,
Thank you for your message. I have not played a ton with Unity, but did some googling tonight to see what I can find out. So, are you looking to have
this eventually play in an LMS? It sounds like your are playing standalone right now. Have you looked at this article from the ADL's site, it may help you
get your Unity stuff playing nicely with SCORM.
http://www.adlnet.gov/unity-scorm-quick-start-guide
If you have any questions, please feel free to message me atsupport@rusticisoftware.com.
Thank you,
Joe
Thanks Joe!
Yeah, right now thats the goal; to get it playing in an LMS framework. I looked through that site and couldn't find any solutions to my problem though. The SCORM plugin for unity integrated pretty seamlessly though but my main problem is that the videos in unity I need to have playing are all windows media files. Which as I understand it requires some DLLs to link back to the windows media codec. The web player that's packed into the unity build options doesn't seem to work well with that plugin I was referring to (Renderhead's AVPro for Windows Media), since (again as far as i know), webpages can't use DLLs that need to point to codecs found on someone's local drive. Though that doesn't sound like that would work though since the SCO needs to be self contained and not rely on some files on someones local drive, right?
Hey Mitch,
Yeah, you are right, the files need to be either in the package itself or work in some sort of cross domain type situation where the files are housed on a server and pointed from the course on launch. I am not sure this can be done locally...
Thank you,
Joe