Follow

How Do I Change The CultureCode/Language On Launch?

Avatar

Pages in Engine with internationalized strings will accept a cc parameter on the query string, which will cause Engine to look for strings from the language indicated by the culture code.

If you wanted Engine's strings (not the content's strings; the player's strings) to be translated to French at launch, for instance, your launch URL might look like launch.aspx?cc=fr-FR (with the additional necessary launch parameters).

Engine will fall back to using the browser's language settings if a culture code is not specified.

  • ar-SA - Arabic (Saudi Arabia)
  • cy-GB - Welsh *
  • da-DK - Danish
  • de-DE - Deutsch
  • en-GB - English (United Kingdom)
  • en-US - English (United States)
  • es-AR - Spanish (Argentina) 
  • es-CO - Spanish (Colombia) 
  • es-MX - Spanish (Mexico) 
  • es-ES - Spanish (Spain)
  • fi-FI - Finnish
  • fr-FR - French
  • fr-CA - French (Canadian)
  • hu-HU - Hungarian
  • id-ID - Indonesian
  • it-IT - Italian
  • ja-JP - Japanese
  • ko-KR - Korean
  • ms - Malay (Malaysia)
  • nl-NL - Dutch
  • no - Norwegian
  • pl-PL - Polish
  • pt-BR - Brazilian Portugese
  • sv-SE - Swedish
  • th - Thai
  • tr - Turkish
  • ru-RU - Russian
  • zh-CN - Chinese (Simplified)
  • zh-TW - Chinese (Taiwan)

 

*. At this time, we can only offer partial support for Welsh translations. Please test that everything you need is translated correctly. ↩
. Spanish (Argentina), Spanish (Colombia), and Spanish (Mexico) all resolve to the same Latin American Spanish translations. ↩
Was this article helpful?
0 out of 0 found this helpful
Have more questions? Submit a request

Comments

Powered by Zendesk